Player-to-player trading is a feature in Rocket League that allows players to exchange in-game items with each other. Players can trade items of different rarities, such as common, rare, very rare, import, exotic, and black market.
Players can also trade blueprints, which are used to craft specific items with credits, the in-game currency. Player-to-player trading has been a popular way for players to customize their vehicles and obtain desired items without relying on random drops or the item shop.
Why is Player-to-Player Trading Being Removed?
According to Psyonix, the developer of Rocket League, Player-to-Player Trading is being removed to align with Epic’s overall approach to game cosmetics and item shop policies, where items are not tradable, transferrable, or sellable.
Psyonix also stated that this change will open up future plans for some Rocket League vehicles to come to other Epic games over time, supporting cross-game ownership. Psyonix did not specify which games or vehicles will be involved in this cross-game integration.
When Will Player-to-Player Trading Be Removed?
Player-to-player trading will be removed from Rocket League on December 5, 2023, at 4 p.m. PST. After this date and time, players will no longer be able to initiate or accept trade requests with other players. Any pending trade requests will be cancelled automatically.
Players will still be able to use the Trade-In system for Core Items, Tournament Items, and Blueprints to receive a random new item of higher rarity. However, players will not be able to trade in any items that were obtained through Player-to-Player Trading before the removal.
Rocket League Removes Player-to-player Trading on December 5, 2023, at 4 p.m. PST:
On December 5th, 2023 at 4PM PT, @RocketLeague will be removing Player-to-Player Trading.
Learn more about these changes here: https://t.co/bAuhVRTvY3 pic.twitter.com/Q9lCJYI1ED
— Rocket League Status (@RL_Status) October 10, 2023
How Will Players React to the Removal of Player-to-Player Trading?
The removal of Player-to-Player Trading has been met with mixed reactions from the Rocket League community. Some players have expressed their disappointment and frustration with the decision, arguing that it will reduce the diversity and value of items in the game.
Some players have also accused Psyonix of being greedy and trying to force players to spend more money on credits and the item shop. Other players have supported the decision, saying that it will prevent scams and frauds that often occur on third-party trading websites or servers. Some players have also welcomed the possibility of cross-game ownership of Rocket League vehicles in other Epic games.
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What Are the Alternatives to Player-to-Player Trading?
Players who still want to obtain specific items or customize their vehicles after the removal of Player-to-Player Trading have a few options. They can use credits to purchase items from the item shop, which rotates daily and weekly.
They can also use credits to craft items from blueprints, which are dropped randomly after matches or obtained from Rocket Pass tiers. They can also use the Trade-In system to exchange duplicate or unwanted items for new ones of higher rarity.
Lastly, they can participate in tournaments and events to earn tournament credits and event currency, which can be used to redeem exclusive items from the tournament shop and the event store.