Valorant Harbor Agent 21 – Release Date And Abilities

After teasing the news for several days, Riot has finally revealed every last detail about Valorant’s upcoming twenty-first agent. Harbor, not Varun Batra, as had been previously speculated based on Riot Games’ teasers, will be the next Valorant agent.

According to Riot Games’ official description,  “Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crashing waves to shield his allies and pummels those that oppose him.”

Discover the release date, features, trailer, and more for the brand-new controller Harbor.

Valorant – Harbor Release Date

The Valorant patch 5.08, which includes Harbor, a new battle pass, and a substantial overhaul of the user interface, will be released on October 18.

Harbor Abilities And Trailer

Riot has already provided us with hints about Harbor’s abilities through teasers, and now you can take a closer look at them below.

valorant harbor release date
valorant harbor release date

High Tide (E):  Set the ground on fire to force the water to move forward. HOLD FIRE to direct the water toward your crosshair as it flows through the world, spawning walls along its path. Quickly turn off the water by pressing ALT FIRE while bending. Hit players take a SLOWDOWN in their movements.

Cove (Q): SET UP a sphere of shielding water. CARTRIDGE to throw with fire. By pressing the ALT key, you can switch to an underhand throw. Spawn a water shield that deflects bullets as you descend to the ground.

Cascade (C): SETUP a wave of water. Set the wave in motion by firing at it, and watching it crash through barriers. FIRE BACK to halt the progression of the wave. Hit players take a SLOWDOWN in their movements.

Reckoning (X): USE the full power of your Artifact. Use fire to create a pool of geyser water on the ground. Multiple geyser strikes are launched at nearby enemies. CONCUSSION affects any player who is in the path of a strike.

Design lead at Riot Games, Alexander Mistakidis, discussed the inspiration behind Harbor, saying, “We set out to create a Controller that didn’t have to go off into another world or look at a map to place their vision block. We also wanted to create an Agent that could compete with Viper on the maps where she is almost exclusively played. After we completed our initial explorations, we honed in on Harbor being an Agent that can shape their vision block on the battlefield in creative ways.”

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